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1. Player Owned Customs Offices: Math, Markets and Design Problems - in Science and Industry [original thread]
RubyPorto wrote: Amon Sono wrote: mnybag1 wrote: Even if you are the only one using the planet, the POCOs are worth it. If you have 12 planets over two accounts making 10 p2 per hour per planet, then you within 5 months the POCOs will hav...
- by Amon Sono - at 2011.12.01 21:49:00
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2. Player Owned Customs Offices: Math, Markets and Design Problems - in Science and Industry [original thread]
mnybag1 wrote: Even if you are the only one using the planet, the POCOs are worth it. If you have 12 planets over two accounts making 10 p2 per hour per planet, then you within 5 months the POCOs will have paid for themselves in the amount you ...
- by Amon Sono - at 2011.12.01 19:46:00
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3. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
I feel the new changes to PI will make null sec pi more interesting. However for those folks in low and high sec it is not so good. The changes make it so only large corps will be able to compete in low sec. What will happen is a drop off in playe...
- by Amon Sono - at 2011.12.01 19:30:00
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4. PI - Highsec Custom Offices services way too expensive - in Science and Industry [original thread]
The changes in PI I think will make null sec PI more interesting but screw over low and high sec PI. Doing PI in low or high sec is already more of a hobby rather then a serious isk making enterprise. It will benefit large corps in low sec as they...
- by Amon Sono - at 2011.11.30 17:41:00
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5. Player Owned Customs Offices: Math, Markets and Design Problems - in Science and Industry [original thread]
" You quoted Omen, so I don't see why you're so confused. The tax change makes POCOs actually potentially useful and important, which encourages a long-standing Eve Online game design principle: highsec is lowest risk, lowest reward. Now highsec h...
- by Amon Sono - at 2011.11.30 15:58:00
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6. Player Owned Customs Offices: Math, Markets and Design Problems - in Science and Industry [original thread]
[/quote] You only need them defended when they are reinforced. Just wait till you get the evemails, arrange a couple of hours worth of defence and a couple of reppers. There no need to pay mercs 24/7/365.[/quote] Yes , I understand you don't ne...
- by Amon Sono - at 2011.11.30 13:43:00
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7. Player Owned Customs Offices: Math, Markets and Design Problems - in Science and Industry [original thread]
Alisarina wrote: People just need to learn to think outside the box when it comes to POCO defense. Get worked out deals before hand, then destroy the interbus CO, put up your own and have the mercs on call if it gets reinforced. They always lov...
- by Amon Sono - at 2011.11.30 12:56:00
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8. Player Owned Customs Offices: Math, Markets and Design Problems - in Science and Industry [original thread]
While I applaud CCP for its continued innovation with the game I feel that POCO is a step backward for a goodly portion of the Eve comunity. I am a returning player that spent a long time away. Coming back to Eve i was delighted by the changes in ...
- by Amon Sono - at 2011.11.29 23:52:00
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